# Duskford

> *“That ship just sat there. No sails, no lanterns, no crew I could see. Then folk started getting sick.”*  
> — Renholt Grayne, former fisherman of Duskford


**Duskford** is a ruined agricultural settlement in [Ebonmoor](/link/48) whose sudden fall destroyed one of the island's most important food-producing districts and severed the routes leading north toward [Fetterbrook](/link/54).

<a href="https://dnd.raresnacks.net/uploads/images/gallery/2025-02/SonodJUWenHAV1FJ-image.png" target="_blank" style="display:block; width:100%;"><img src="https://dnd.raresnacks.net/uploads/images/gallery/2025-02/scaled-1680-/SonodJUWenHAV1FJ-image.png" alt="image.png" style="width:100%; max-width:100%; height:auto; display:block;"></a>

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### Overview


Before the [Rotmire Blight](/link/3), Duskford and [Dunmere](/link/53) formed the agricultural core of [Ebonmoor](/link/48). Fertile fields, reliable water, granaries, and organized farming estates supplied food to [Ebonmere](/link/49) and supported trade beyond the island.


For a time after the destruction of [Velmere](/link/50), [Ebonmoor](/link/48)'s containment measures appeared to have protected the interior. Duskford's later collapse therefore caused as much suspicion as fear.


The outbreak spread rapidly. Fields, farmhouses, granaries, and roads were abandoned, and the routes north became unsafe.

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### History


Duskford remained productive after the first major [Blight](/link/3) disasters elsewhere in the region.


According to surviving accounts, a strange vessel was seen offshore shortly before people began falling ill. The ship later disappeared. This story became the foundation for widespread claims that the Blight had been brought to Duskford deliberately.


Some rumors accuse mainland interests or even Baronial authorities of arranging the outbreak to weaken [Ebonmoor](/link/48). No public evidence establishes those accusations as fact.


Whatever its cause, Duskford fell quickly and its loss dramatically reduced [Ebonmoor](/link/48)'s food security.

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### Present Day


Duskford is considered lost. Former farmland is corrupted, storehouses and granaries are abandoned, and Blighted remain throughout the district.

Its loss is felt far beyond the ruins: empty granaries increase pressure elsewhere, broken routes isolate [Fetterbrook](/link/54), and [Dunmere](/link/53) now carries a burden that the two agricultural settlements once shared.


The settlement's fall also isolated [Fetterbrook](/link/54) from its former supply routes. Travel through the ruined agricultural country is now largely limited to smugglers, hunters, scavengers, and others willing to accept the risk.


With Duskford gone, [Dunmere](/link/53) carries much more of the burden of feeding [Ebonmoor](/link/48).

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### Notable Locations


##### **The Granaries**


Duskford's large grain stores once held agricultural surplus for [Ebonmoor](/link/48). Many remain standing but are considered unsafe.


##### **The Farmlands**


The fields surrounding Duskford were among the island's most productive. They are now associated with corrupted soil, abandoned farmsteads, and wandering Blighted.

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### See Also


- [Ebonmoor](/link/48)
- [Dunmere](/link/53)
- [Fetterbrook](/link/54)
- [Ebonmere](/link/49)
- [The Gloom](/link/50)
- [Rotmire Blight](/link/3)