The Blasphemy

An Answer No One Prayed For.

“There are Blighted that hunger. There are Blighted that hunt. And then there are those which exist as an offense. This is one of those.”
— Anders Vael, Lucent Endura

aeae0639-24da-4b49-9bf1-42ba635ee8df.pngThe creature known as the Blasphemy is not a spirit in the traditional sense, nor a corpse animated by rot alone. It is the result of prolonged death within the Rotmire Blight—bodies dissolved, faith abandoned, and the Blight left to finish the work unchecked. Where a wraith thins into mist, the Blasphemy liquefies, its form sagging and reforming as a mass of necrotic slurry that drags itself through the world.

Walls do not stop it. Floors do not bar it. Wood softens, stone weeps, and iron corrodes as it presses through, leaving behind damp stains that burn the skin and refuse to dry. Witnesses report the sound first—a slow, wet pull, like something heavy being dragged through mud just out of sight.

Those slain by the Blasphemy do not rise cleanly. Their bodies swell, rupture, and crawl back as lesser Blighted, drawn irresistibly to their creator like refuse flowing downhill.


Stat Block

Medium or Small Undead, Neutral Evil

Armor Class 14
Hit Points 67 (9d8 + 27)
Speed 30 ft.

STR DEX CON INT WIS CHA
6 (−2) 16 (+3) 16 (+3) 12 (+1) 14 (+2) 15 (+2)

Saving Throws Str −2, Dex +3, Con +3, Int +1, Wis +2, Cha +2
Damage Resistances Acid, Bludgeoning, Cold, Fire, Piercing, Slashing
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses Darkvision 60 ft., Passive Perception 12
Languages Common plus two other languages
Challenge 5 (1,800 XP)

Special Traits

Actions


Revision #5
Created 2026-01-26 14:37:03 UTC by Sean Green
Updated 2026-04-18 19:12:56 UTC by Sean Green