# The Stillborn

### The Watching Dead

> *They just… stand there. Staring. Like they're waiting for something.*

There is a sickness that spreads through the minds of those who travel Faulmoor’s abandoned roads. It is not a fever, nor a plague of the flesh, but rather something more insidious—a feeling. That creeping, undeniable certainty that **you are being watched**.

In most cases, the feeling is dismissed as paranoia, a trick of the mind brought on by exhaustion and the ever-present mist. But in some cases, it is **not just paranoia**. It is **them**.

[![u5795667575_A_row_of_zombies_stands_motionless_in_the_mist_stif_c64c3744-3b7b-4ced-80b4-b781c7dad01b.png](https://dnd.raresnacks.net/uploads/images/gallery/2025-02/scaled-1680-/rAi8LDYXg7RrOenQ-u5795667575-a-row-of-zombies-stands-motionless-in-the-mist-stif-c64c3744-3b7b-4ced-80b4-b781c7dad01b.png)](https://dnd.raresnacks.net/uploads/images/gallery/2025-02/rAi8LDYXg7RrOenQ-u5795667575-a-row-of-zombies-stands-motionless-in-the-mist-stif-c64c3744-3b7b-4ced-80b4-b781c7dad01b.png)

The **Stillborn** are perhaps the most unsettling of the Blighted, not because they strike quickly, nor because they hunger as others do, but because they do **nothing at all**. They **stand**, still as statues, in the midst of forgotten places—at crossroads, near the ruins of villages, or within abandoned waystations, their bodies **mummified by time and rot**, their sunken eyes black and glistening like oil.

They do not move. They do not breathe. They simply **wait**.

The Stillborn are a puzzle wrapped in silence and stillness. They do not attack at first—they simply watch. If you see one standing motionless in the distance, **do not turn your back for too long**, and **do not let them out of your sight**. They react poorly to fire, though unlike other Blighted, it does not destroy them—it simply forces them into action. If you must fight them, **force them to move first**. They rely on fear to control the battlefield, and a strong, direct approach may make them falter. However, they are best avoided entirely—many travelers have found themselves *surrounded* after ignoring the feeling of being watched for too long.

Survivors say that once a Stillborn has turned its gaze upon you, **it will not look away**. It does not matter if you turn your back, if you close your eyes—it will still be **there**. But do not make the mistake of thinking it is harmless. For the moment you **ignore it for too long**, or let it out of your sight, you will find it **closer**.

Many believe the Stillborn serve some unseen purpose, that they **herd travelers into places they should not go**, or that they are merely **biding their time**—waiting for the day the Blight fully takes what remains of Faulmoor.

If you find yourself being watched by one, there is only one thing to do. **Walk away. Slowly. And never look back.**

---

#### **Stat Block**

*Medium Undead, unaligned*

<table data-end="3615" data-start="3392" id="bkmrk-armor-class%3A-11-hit-"><thead data-end="3447" data-start="3392"><tr data-end="3447" data-start="3392"><th data-end="3411" data-start="3392">**Armor Class:**</th><th data-end="3447" data-start="3411">14</th></tr></thead><tbody data-end="3615" data-start="3504"><tr data-end="3559" data-start="3504"><td>**Hit Points:**</td><td>35 (5d8 + 10)</td></tr><tr data-end="3615" data-start="3560"><td>**Speed:**</td><td>30 ft.</td></tr></tbody></table>

<table data-end="3751" data-start="3617" id="bkmrk-str-dex-con-int-wis-"><thead data-end="3654" data-start="3617"><tr data-end="3654" data-start="3617"><th data-end="3623" data-start="3617">STR</th><th data-end="3629" data-start="3623">DEX</th><th data-end="3635" data-start="3629">CON</th><th data-end="3641" data-start="3635">INT</th><th data-end="3647" data-start="3641">WIS</th><th data-end="3654" data-start="3647">CHA</th></tr></thead><tbody data-end="3751" data-start="3693"><tr data-end="3751" data-start="3693"><td>14 (+2)</td><td>8 (-1)</td><td>14 (+2)</td><td>10 (+0)</td><td>14 (+2)</td><td>8 (-1)</td></tr></tbody></table>

**Damage Immunities:** Poison  
**Condition Immunities:** Poisoned, Exhaustion  
**Senses:** Darkvision 60 ft., Passive Perception 8  
**Challenge:** 1/2 (100 XP)

##### **Traits**

- **Aura of Dread:**  
    Creatures that start their turn within 60 feet of **The Stillborn** and can see it clearly must succeed on a **DC 14 Wisdom saving throw** or have disadvantage on their next attack roll before the start of their next turn due to overwhelming dread and distraction. This effect does not stack.

##### **Actions**

- **Slam:**  
    Melee Attack: +3 to hit, reach 5 ft., one target.  
    Damage: 5 (1d6 + 2) bludgeoning damage.