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Vexenford

Steel and Suffering

“I came here hoping for safety, but all I found was more death.”
The— enforcersan don’tunnamed see us as people—just a burden. They say Ebonmoor is safe, but none of us will ever get past that cursed gate. I’ve seen mothers beg to be let through, only to watch their children cut down for fear of the Blight. If this is survival, I don’t want it.refugee

Vexenford,Vexenford onceis a prosperousmassive tradefortified hubharbor-city in Faulmoor, now stands as a grim stronghold of House Valkenmar. Straddlingcontrolling the banksmainland of the Blackflow River, it serves as the last fortified checkpoint before reaching the bridgeapproach to Ebonmoor. BeforeGoverned under House Valkenmar, it is both an active trade center and one of the barony's most important checkpoints during the Rotmire Blight, its streets were filled with merchants, artisans, and travelers who brought wealth and vibrancy to the city. Now, it is a place of suspicion, suffering, and iron-fisted rule, where the ever-present banners of House Valkenmar hang from its battlements, a constant reminder of the unyielding authority that governs within..

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A thick stone wall, reinforced with iron-plated gates and sharpened wooden spikes, surrounds Vexenford, ensuring that only those permitted by the enforcers may enter or leave. The city’s once-thriving population has dwindled, many having fled or succumbed to the Blight, leaving behind a broken remnant of what was once a bustling center of commerce. Now, the people live under the watchful eyes of Valkenmar’s enforcers, who patrol in squads, searching for signs of infection and executing those who show even the faintest symptoms of the disease. Families are torn apart by paranoia, many too afraid to shelter their own kin for fear of being condemned themselves. The wealthy have retreated into the inner districts, fortified and protected, while the poor and desperate linger in the outer rings, caught between starvation and the ever-present threat of execution.

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Overview

AtStone walls, scarred ramparts, watchtowers, docks, and fortified bridgeworks dominate Vexenford. Merchant vessels, fishing craft, freight traffic, and armed house ships still use the heartharbor, ofkeeping the city standseconomically important despite strict control over movement.

Vexenford's defining modern feature is vertical. During the IronBlight, Gate,wealthy residents began building bridges and platforms above the onlycrowded landoriginal routestreets. Those structures expanded into stairs, alleys, shops, homes, and whole elevated blocks, creating a second city above the first.

The upper level is cleaner, drier, brighter, and better maintained, with treated timber, stonework, painted facades, wrought iron, glass, better food, and private towers. Below, the original streets sit beneath beams, awnings, and the undersides of newer construction. Ash, runoff, refuse, and reduced sunlight make the city's class divide physically unavoidable.


History

Before the Blight, Vexenford was already a major harbor and trade center positioned where traffic from mainland Faulmoor could move toward Ebonmoor.

As quarantine and restricted movement became central to Ebonmoor,regional wheresurvival, soldiersthe scrutinizecrossing everygrew carteven more important. Fortifications, inspections, and traveler before allowing passage. Tomilitary control expanded while displaced wealth reshaped the flowcity ofupward. goodsWhat began as elevated bridges and people,private theplatforms Blackflow Docks are under strict military watch, with only approved shipments bound for Valkenheim permitted through. Those who attempt to bypass these restrictions riskbecame a swiftpermanent andupper merciless response. The city’s gallows square is rarely empty, a place where public executions serve as a warning to all who would defy the law. Nearby, the Rot Ward stands as a prison for those suspected of infection, a walled-off district where the condemned await either death or exile. Rumors of inhumane experimentation by the Baron’s alchemists persist, but officials vehemently deny such claims, dismissing them as fearmongering and propaganda.district.


Present Day

DespiteVexenford theremains suffocatingbusy gripbecause ofit Housestill Valkenmar, illicit activity thrives in the shadows. Smugglers and black marketeers operate beneath the city’s surface, bribing guards and forging papers to moveconnects people and goods pastthat cannot easily travel elsewhere. The same importance makes it heavily policed.

Travelers approaching Ebonmoor are inspected, cargo is scrutinized, and suspected exposure can result in confinement or refusal of passage. Refugees and displaced people gather around a system built to keep movement selective, while forged papers, bribery, and smuggling remain persistent responses to those restrictions.

The upper and lower city now function almost as different social worlds, although each depends on the enforcers.labor, trade, infrastructure, and movement of the other.


Notable Locations

The Iron Gate

The Iron Gate controls the principal lawful crossing toward Ebonmoor, where the route meets Rimewatch Keep on the island side. Soldiers inspect travelers, papers, cargo, and visible signs of possible Blight exposure before allowing passage.

The Blackflow Docks

The Blackflow Docks remain active under military scrutiny and are central to Vexenford's continuing trade. Approved cargo, fishing traffic, house vessels, and less lawful business all compete around the same waterfront.

The Rot Ward

The Rot Ward is a walled quarantine district used to confine people suspected of Blight exposure. Its reputation is grim, and stories of wrongful confinement, abuse, and people disappearing behind its barricades circulate widely. Officials describe the ward as a containment necessity.

The Upper City

The elevated districts contain wealthier homes, shops, private towers, covered walks, and bridges built above the older street plan. Construction ranges from elegant stone-and-timber residences to precarious additions suspended over lower streets.

The Lower City

The original city remains crowded beneath the newer construction. It receives less light, more runoff, and much of the physical burden created by life above. Markets, workshops, lodging, labor, and ordinary street commerce continue there despite harsher conditions.

Blackflow Market

Blackflow Market remains a major commercial district. Legitimate trade mixes with medicine, stolen goods, forged papers, contraband, and other transactions that thrive under restrictive movement laws.

The Hollow Crown,

The Hollow Crown is a decrepitworn tavern on the outskirts,city's servesoutskirts asfrequented a meeting place forby mercenaries, travelers, refugees, and those willing to take on dangerous jobs. Those with coin and courage might find passage into Ebonmoor, but whether they make it past the watchful eyes of the Iron Gate is another matter entirely.

Among the desperate masses huddled at the outskirts of the city are the refugees from quarantined villages, many of whom have traveled great distances in the false hope of finding safety in Ebonmoor. They are met with rejection, or worse, the swords of the enforcers who see them as nothing more than a liability. Within the city, rumors of a secret cult have begun to circulate, whispered in hushed tones by those who claim to have seen evidence of their work. The so-called Rotmire Cult is suspected of engaging in dark rituals, believing the Blight to be a divine reckoning. While no direct evidence has surfaced, investigators have discovered grisly remains and signs of sabotage in abandoned quarters of the city, fueling fear and paranoia. The enforcers have launched an inquiry, seeking to uncover the truth behind these unsettling findings, but many believe that the cult, if real, has already rooted itself deep within Vexenford’s underbelly.

At the core of Vexenford’s suffering is the Valkenmar Bastion, the seat of the city’s ruling power. From within its cold stone walls, House Valkenmar’s appointed commander governs with ruthless efficiency, ensuring that the Baron’s orders are carried out to the letter. In this city, mercy is a rare commodity, and those who step out of line rarely get a second chance. "Steel and Sacrifice" define the way of life in Vexenford, where the strong rule, the weak perish, and the fearful pray that the Rotmire Blight does not claim them next.


Detailed Overview

Attribute Details Region Faulmoor Ruling House House Valkenmar Population (Before Blight) 12,000 (Estimated) Population (After Blight) 4,500 (Estimated) (Under strict quarantine) Major Industries Trade, Military Supply, Smuggling Primary Exports Silver (when available), Weapons, Rations, Contraband Current Ruler Appointed Governor Government Type Military Governor under House Valkenmar Defenses Heavily fortified bridge, reinforced gates, stationed soldiers Notable Features Only land route to Ebonmoor, key smuggling hub, strong military presence Status Under military rule, restricted movement, heavily monitored

Notable Establishments

The Hollow Crown

A decrepit tavern on the outskirts, The Hollow Crown is a gathering place for mercenaries, smugglers, and thosepeople looking for awork wayor outpassage. ofIts Vexenford.reputation Therests owner,more Olricon Fenn,connections athan grizzledcomfort.

veteran
Gallows withSquare
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Gallows knackSquare is used for knowingpublic morepunishment thanand heexecution. letsBodies on,may runsremain on display as warnings, making the establishment with a firm hand. While the ale is watered down and the rooms damp, it remainssquare one of the fewclearest places where desperate souls can make the connections they need to survive.

Blackflow Market

Once a bustling centerexpressions of trade,House BlackflowValkenmar's Marketvisible has decayed into a black-market haven. Stalls once filled with exotic spices and fine wares now deal in contraband—medicine, weapons, stolen goods, and forged passage papers to Ebonmoor. While technically illegal, many enforcers turn a blind eye in exchange for coin, making it a thriving, albeit dangerous, hub for those willing to take risks.

The Gallows Square

The Gallows Square is more than just a site for executions; it is a grim social space where public punishments serve as a warning to all. The scent of death lingersenforcement in the air, and condemned criminals—whether smugglers, dissenters, or suspected plague-bearers—are often left hanging for days. The whispers of the desperate merge with the howling wind, carrying stories of betrayals and failed attempts to escape the iron rule of Valkenmar.city.

The Rusted

See Chain

Also

Beneath

aFaulmoor nondescriptEbonmoor smithyRimewatch liesKeep TheHouse RustedValkenmar Chain,Rotmire anBlight underground fighting pit where the desperate and the cruel wager lives and coin. Blood spills nightly in brutal contests, and whispers suggest that some who fight here too often either disappear or are later found among the doomed in the Rot Ward. The enforcers tolerate its existence, perhaps even partake in the bloodsport themselves, so long as the pit masters know their place.
The Rot Ward

The Rot Ward is a grim and walled-off district, its towering barricades cutting it off from the rest of the city like a festering wound. It serves as both a prison and a quarantine zone for those suspected of carrying the Blight, though many believe its true purpose is far darker. Officially, it is described as a necessary precaution to contain the infected, yet countless whispers claim to have seen healthy men and women dragged through its gates, never to return. The air reeks of decay, and at night, distant screams echo through the streets, only to be silenced moments later. Those who peer too closely into the Ward’s dealings risk vanishing themselves, making it a place of dread even among the hardened souls of Vexenford.

The Iron Gate Checkpoint

The Iron Gate Checkpoint stands as the last lawful passage into Ebonmoor, an unyielding bastion of stone and steel, reinforced with layered defenses and vigilant enforcers. Every traveler is subjected to intense scrutiny, their belongings rifled through, their bodies inspected for the telltale signs of the Blight. A single blemish, a moment’s hesitation, can mean immediate execution or exile. The air is thick with tension, as even the most innocent fear that a wrong word could condemn them. Bribes are almost unheard of here; the guards are chosen for their unwavering loyalty, their training strict and their discipline absolute. Those who dream of fleeing into Ebonmoor must either risk the treacherous waters of the Greymere or find another way past this impenetrable fortress, for the Iron Gate is not merely a checkpoint—it is a final judgment.