The Blasphemy
An Answer No One Prayed For.
“There are Blighted that hunger. There are Blighted that hunt. And then there are those which exist as an offense. This is one of those.”
— Anders Vael, Lucent Endura
The creature known as the Blasphemy is not a spirit in the traditional sense, nor a corpse animated by rot alone. It is the result of prolonged death within the Rotmire Blight—bodies dissolved, faith abandoned, and the Blight left to finish the work unchecked. Where a wraith thins into mist, the Blasphemy liquefies, its form sagging and reforming as a mass of necrotic slurry that drags itself through the world.
Walls do not stop it. Floors do not bar it. Wood softens, stone weeps, and iron corrodes as it presses through, leaving behind damp stains that burn the skin and refuse to dry. Witnesses report the sound first—a slow, wet pull, like something heavy being dragged through mud just out of sight.
Those slain by the Blasphemy do not rise cleanly. Their bodies swell, rupture, and crawl back as lesser Blighted, drawn irresistibly to their creator like refuse flowing downhill.
Stat Block
Medium or Small Undead, Neutral Evil
Armor Class 14
Hit Points 67 (9d8 + 27)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (−2) | 16 (+3) | 16 (+3) | 12 (+1) | 14 (+2) | 15 (+2) |
Saving Throws Str −2, Dex +3, Con +3, Int +1, Wis +2, Cha +2
Damage Resistances Acid, Bludgeoning, Cold, Fire, Piercing, Slashing
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses Darkvision 60 ft., Passive Perception 12
Languages Common plus two other languages
Challenge 5 (1,800 XP)
Special Traits
- Amorphous Seep.
The Blasphemy can move through creatures and solid objects as if they were difficult terrain. When it ends its turn inside an object, it takes 5 (1d10) force damage. - Blight-Sodden Form.
The Blasphemy cannot be knocked prone, restrained, or grappled by non-magical means. Effects that would push or pull it instead reduce its speed by 10 feet until the end of its next turn.
Actions
- Necrotic Grasp.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 21 (4d8 + 3) necrotic damage. If the target is a creature, its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. - Heinous Spawn.
The Blasphemy targets the corpse of a blighted Small or Medium humanoid within 10 feet that has been dead for no longer than 1 minute. The corpse ruptures and rises as under the Blasphemy’s control. The Blasphemy can control no more than three Blighted creatures at a time. Any excess crumble back into inert rot.