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The Blasphemy

An Answer No One Prayed For.

“There are Blighted that hunger. There are Blighted that hunt. And then there are those which exist as an offense. This is one of those.”
— Anders Vael, Lucent Endura

A Blasphemy is among the rarest and most dangerous forms identified in surviving accounts of the aeae0639-24da-4b49-9bf1-42ba635ee8df.pngRotmire Blight. It no longer resembles a corpse in any ordinary sense. Witnesses describe a dark, half-liquid human shape that seeps through structures, drains life from the living, and leaves fresh horrors behind it.

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Appearance

A Blasphemy appears only partly solid. Its outline resembles a person seen through deep water, smoke, or black glass. Rot-dark fluid runs from the body without seeming to reduce its mass, and nearby surfaces are often left damp, stained, or cold after it passes.

Movement is unnaturally smooth. A Blasphemy can pour across broken ground, rise along walls, hang beneath ceilings, and pass through narrow gaps or solid barriers that should stop a physical body.

The creatureeffect knownhas asled thesome Blasphemysurvivors to mistake it for a ghost. Others insist that what passes through a wall is not a spirit inat all but living corruption forced through spaces too small to see.


Life Drain

Contact with a Blasphemy is associated with rapid weakness and visible physical collapse. Victims describe intense cold, numbness, and the traditionalsensation sense,that norstrength is being pulled out through the point of contact.

Those who survive may remain weakened long after the immediate wound is treated.

This ability, more than its appearance, is why experienced travelers treat even a corpsesingle animatedconfirmed Blasphemy as a major threat.


The Newly Dead

The most disturbing accounts concern people killed near a Blasphemy. In some cases the dead do not remain quiet even for minutes. A lesser, shadow-like Blighted form may rise from the body and follow the creature that made it.

How deliberate this process is remains unknown.


Behavior

Blasphemies do not appear bound by rotdoors, alone.walls, barricades, or ordinary terrain. They can attack from directions that would be impossible for most Blightborn and withdraw through solid structures before pursuit can form.

Bright daylight appears to hinder them, though not enough to make one safe to confront.


Field Knowledge

Few people have survived enough direct contact with a Blasphemy to produce reliable advice. Reports consistently emphasize distance, daylight, silver, and immediate retreat when containment is impossible.

The name itself is not a scholarly classification. It is thean resultexpression of prolongedrevulsion deaththat withinbecame thecommon Rotmire Blight—bodies dissolved, faith abandoned, and the Blight leftenough to finish the work unchecked. Where a wraith thins into mist, the Blasphemy liquefies, its form sagging and reforming as a mass of necrotic slurry that drags itself through the world.

Walls do not stop it. Floors do not bar it. Wood softens, stone weeps, and iron corrodes as it presses through, leaving behind damp stains that burn the skin and refuse to dry. Witnesses report the sound first—a slow, wet pull, like something heavy being dragged through mud just out of sight.

Those slain by the Blasphemy do not rise cleanly. Their bodies swell, rupture, and crawl back as lesser Blighted, drawn irresistibly to their creator like refuse flowing downhill.endure.


Stat

See Block

Medium or Small Undead, Neutral Evil

Armor Class 14
Hit Points 67 (9d8 + 27)
Speed 30 ft.

STR DEX CON INT WIS CHA 6 (−2) 16 (+3) 16 (+3) 12 (+1) 14 (+2) 15 (+2)

Saving Throws Str −2, Dex +3, Con +3, Int +1, Wis +2, Cha +2
Damage Resistances Acid, Bludgeoning, Cold, Fire, Piercing, Slashing
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses Darkvision 60 ft., Passive Perception 12
Languages Common plus two other languages
Challenge 5 (1,800 XP)

Special Traits

Also Blasphemy can move through creaturesSilver and solid objects as if they were difficult terrain. When it ends its turn inside an object, it takes 5 (1d10) force damage. 

Importance
Blight-Sodden Form.
The Blasphemy cannot be knocked prone, restrained, or grappled by non-magical means. Effects that would push or pull it instead reduce its speed by 10 feet until the end of its next turn.Faulmoor

Actions

    Necrotic Grasp.
    Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
    Hit: 12 (2d8 + 3) necrotic damage. If the target is a creature, its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

    Heinous Spawn.
    The Blasphemy targets the corpse of a blighted Small or Medium humanoid within 10 feet. The corpse ruptures and rises as under the Blasphemy’s control. The Blasphemy can control no more than three Blighted creatures at a time. Any excess crumble back into inert rot.